Gate 1

This is the guide for the first gate of the legion raid Valtan. The minimum item level for Valtan is 1415 for normal mode and 1445 for hard mode. The mechanics covered below will apply for both normal and hard mode. Before beginning the fight at gate 1, it is important for each raid member to assign themselves a number from 1 to 8. This will be important for the Orb Stagger Check mechanic described below.

For Extreme/Inferno mode, please refer to this page.

Gate 1 | Gate 2 | Cheat Sheet
Rewards Demon Beast Bones Crystallized Red Stones Crystallized Blue Stones Honor Shards Fused Leapstones Chaos Stones Gold Auction
Valtan Gate 1 (Normal) 1 150 300 400 - - 500 (Price of Box: 300) -
Valtan Gate 2 (Normal) 2 200 400 600 8 1 700 (Price of Box: 300) -
Valtan Gate 1 (Hard) 3 200 400 500 - - 700 (Price of Box: 450) -
Valtan Gate 2 (Hard) 3 240 480 700 18 1 1100 (Price of Box: 600) 5 bones
Recommended Battle Items: Panacea Whirlwind Grenades Health Pots Sacred Charm (to help others who have bleed stacks and don't have Panacea) Valtan Gate 1 Battle Items
The major mechanics for gate 1 are listed as follows:

x50 Purple Wolf

The fight starts off with the purple wolf at 50 bars of HP. The purple wolf has no major mechanics and only a series of normal patterns which will be explained below.

x45 Boss Split (Red Wolf Spawns)

At 45 bars of HP, the purple wolf will teleport to the middle of the map and begin to separate into the red and blue wolf.

As the red wolf spawns, he will deal damage to the surrounding area. As such, most parties tend to stay around the 7 o'clock position as shown above to avoid taking damage.

x40 Blue Wolf Invades

At 40 bars of HP, the blue wolf will invade the map and 2 people will be randomly assigned a red and blue symbol on top of their heads.

Red MarkBlue Mark

If you have the red symbol, this indicates that the red wolf will target you and if you have the blue symbol, the blue wolf will be your target. The goal here is to make sure the red wolf and the blue wolf is separated as can be seen in the mini-map below.

Red Blue Separation

If they are not separated, the two wolves will either take reduced damage or no damage at all. Usually, before the raid starts or right before this mechanic happens, the raid party will call out where to place the red and blue wolves (usually red target player top and blue target player bottom).

Further to this mechanic, the blue wolf will not be affected by any attacks by any player except for those players with the yellow buff on their buff bar.

Once enough damage has been inflicted to the blue wolf, the blue wolf will disappear for the time being. At the same time, the red wolf will usually follow up with a tornado, discussed more below in the normal patterns section. At this point in the raid, it should be a DPS push to the next stagger check. If the DPS push is not fast enough, the red wolf will impose darkness on all raid members reducing the vision of all raid members making the fight much harder.

x30 First Orb Stagger Check

This is one of the most important mechanics of gate 1 and also one of the mechanics that wipes most parties. At 30 bars of HP, the red wolf will teleport to the middle and begin channeling a wipe attack. At this time, all raid members must go to their pre-assigned clock positions before the raid began. Orbs will spawn around the red wolf and the objective of this mechanic is to eat the orb the raid member was assigned to and then start the stagger check. The orb colors alternate between blue and red. If any of the orbs are taken in the wrong order, it's an immediate wipe.

A good way to check for when it's your turn to take the orb is either remembering who is in front or behind you or looking at the boss' debuff bar. During this mechanic, the boss will have a purple debuff on the debuff bar. As raid members begin to take the orbs in order, that debuff will stack based on the number of orbs taken. For example, if you were assigned as orb 7, when the debuff shows x6, then that would be your turn to take the orb as you are orb 7.

This mechanic will happen a second time with the blue wolf. Once the stagger check has been successfully completed, the red wolf will disappear and all players will now face the blue wolf. There is one important pattern that the blue wolf will do once he spawns in and that is described in detail here.

Orb Mech

Note that there is a way to cheese this mechanic. Everyone would group at the 6 o'clock position and the raid leader will stay in the middle with the red wolf and use the sidereal Wei to do most of the stagger. After using Wei, the raid leader would kite the orbs while the rest of the team moves forward to complete the stagger check. However, one thing of note is that as your item level goes up, your party would have much higher DPS and if the Wei cheese is used on the first orb mech, your party would be waiting a while to have Wei back up a second time for the second orb mechanic. So it is advisable to be familiar with the orb mechanic as higher item level parties will often do the actual orb mechanic on the first stagger check and use Wei for the second stagger check.

x25 Red Wolf Invades

This mechanic is exactly the same as the x40 pattern. However, this time, the red wolf is the invader. Similar to the x40 pattern, 4 players will get a golden buff which allows the player to damage the red wolf. All other players that do not have this buff will do no damage to the red wolf. For a refresher on this mechanic, please refer to the x40 pattern explanation above.

x17 Second Orb Stagger Check

This mechanic is exactly the same as the x30 orb stagger check. However, in most parties, most people will use the Wei cheese as the sidereal gauge will most likely be full by the time it gets to the second orb mechanic and reduces the chances of failing and restarting the gate. However, for a refresher on the orb mechanic, please see the x30 orb stagger check above.

Normal Patterns

In this section, we will go over the normal patterns that the red and blue wolf does. The purple wolf will do any combination of the blue and red wolf attacks.

Red Wolf

The red wolf does a series of normal patterns that also give bleed stacks. Bleed Stacks

It's important to watch out for these bleed stacks because if the red wolf lands an attack on you while you have two stacks of bleed, the bleed stacks will trigger and you will take massive damage from the bleed stacks. Therefore, if you have 2 bleed stacks, you must use Panacea to remove the bleed stacks to avoid taking significant damage to yourself and other party mates. There are no counterable patterns that you would need to be worried about for this gate.

Far Slash The red wolf will do 3 far swipes. In this case, you want to be as close to the boss as possible or be behind the boss to avoid damage.
Dash Slash He will seemingly crouch a bit and dash forward and do a scratch attack. This will happen twice, make sure to dodge both.
Teleport Slash He will disappear and teleport to a random player and do a normal scratch attack. When you see him teleport, start moving around to avoid getting hit by his scratch.
Forward Scratch to 360 Slash He will scratch in front of him and then quickly do a 360 degree slash. After the 360 degree slash, there will be a donut explosion as well. To avoid damage with this pattern, once you dodge the 360 degree slash, make sure you stay close to the red wolf to avoid the donut explosion damage or stay outside the range of the donut explosion. The latter may be harder unless you are a ranged class as most likely you will be close to the red wolf dealing damage as that attack happens.
Lines A series of red line telegraphs will appear and shortly afterwards, there will be a lines "explosion". Just stay in between the lines to avoid damage.
3-Lines A pattern similar to the previous one, but executed slightly differently. He slashes forward and then jumps back. As he does so, two line explosions will happen and those two lines will explode again travelling outwards for a total of 3 times. To dodge this pattern, make sure you dodge away from the first inner two line attacks and then dash inwards to avoid the last two line attacks.

Blue Wolf

The blue wolf normal patterns are slightly easier to dodge compared to the red wolf. However, it is still advisable to know to be familiar with the patterns as there are certain patterns that will still deal significant damage if not controlled properly.

Large Telegraph Swing

Out of all the patterns that the blue wolf does, this is one of the most important patterns to be aware of as failure to dodge this mechanic will generally result in death if you are on ilevel. This will first happen when the blue wolf spawns in after the first orb stagger check. When he spawns in, his hands will either have a red, green or blue ring. Shortly after, he will do a 360 slash and depending on what color ring he has around his hands, the AOE attack will be different. If he has a red ring around his hands, he will spawn various red pools of flame around him and you will need to go far out to be able to avoid taking damage.

If he has a green ring around his hands, he will create green flames that explode in an inside-safe pattern. However, he will fire the green projectiles at 6 party members and if this is not controlled properly, it can be chaotic and result in multiple team members getting wiped. One tip is to have ALL raid members gather in one location and when he fires the green projectiles, all raid members will run to the opposite side of the map and that will dodge the large AOE attack.

Lastly, if he has the blue ring around his hands, he will throw blue projectiles at 6 team members which shortly explodes into icicle spears that will freeze raid members if they are hit by it. Similar to the green rings, to avoid getting frozen, all raid members can gather at one location and run to the other side of the map to avoid getting hit by the spears. The other option is to spacebar directly into the spear to avoid getting frozen (Note that this does not avoid damage).

Common Patterns

Tornado This pattern usually only happens during the "invasion" phase of the two wolves. Each wolf will have a different tornado pattern. With the red wolf, he will spin into a tornado and target one player to follow. Be aware not to go out of the tornado as it will suck you back in. With the purple wolf, he will spin into a tornado and throw out blades resembling sickles a total of 3 times in a clockwise fashion. The easiest way to dodge this pattern is to see where the initial sickle is, then move clockwise once and move back to your original spot or if the first sickle hit you, stay in your spot to dodge the second one and then move clockwise one to dodge the third sickle like in the below video. Fortunately, the blue wolf does not have a tornado pattern.

Sidereal Usage

For gate 1, the main sidereal that would be used is Wei during the orb stagger mechanic for the Wei cheese. However, some higher level parties might opt to do the orb mechanic both times in order to use Thirain for extra damage. Balthor is never used for Gate 1.

Gameplay (not all classes are available as there are some that couldn't be found on Youtube. Should you have a video of the raid gameplay for a class not listed, please don't hesitate to let us know through the contact page.)

Warrior Class

Assassin Class

Mage Class

Martial Artist Class

Gunner Class

Specialist Class