Gate 3

This is the guide for the third gate of the Abyssal Dungeon Kayangel. The minimum item level for this dungeon is 1540 for normal mode and 1580 for hard mode. There are slight differences in mechanics between normal and hard mode and they will be listed below. This will be the first raid where the focus will be placed more on normal patterns versus mechanics. So pay special attention to the normal patterns down below. For this raid, two party members will need to hold flame grenades and the other two party members will need to hold dark grenades which is important for one of the normal patterns described below.

Gate 1 | Gate 2 | Gate 3 | Cheat Sheet
Rewards Orbs for Set Three Obliteration Stones Protection Stones Honor Shards Advanced Leapstones Chaos Stones Gold Auction
Kayangel Gate 1 (Normal) - 240 480 2000 - - 1000 (Price of Box: 600) -
Kayangel Gate 2 (Normal) 1 280 560 2500 - - 1500 (Price of Box: 800) -
Kayangel Gate 3 (Normal) 2 360 720 4000 15 4 2000 (Price of Box: 1000) 3 orbs
Rewards Orbs for Set Three Refined Obliteration Stones Refined Protection Stones Honor Shards Concentrated Leapstones Chaos Stones Gold Auction
Kayangel Gate 1 (Hard) 1 80 160 2500 - - 1500 (Price of Box: 700) -
Kayangel Gate 2 (Hard) 1 120 240 3500 - - 2000 (Price of Box: 900) -
Kayangel Gate 3 (Hard) 3 150 300 5000 5 3 3000 (Price of Box: 1100) 5 orbs
Recommended Battle Items: Dark Grenades and Flame Grenades (two of each) Health Pots Scarecrows (for supports that want an early cheese) Timestop Potions Kayangel Gate 3 Battle Items with Dark Grenades Kayangel Gate 3 Battle Items with Flame Grenades

The major mechanics for gate 3 are listed as follows:

x200 Fight Start

At the start of the fight, it's just regular patterns. Lauriel usually starts the fight with a lunge slash that will either do a big circular explosion or send off red line telegraphs that you would need to dodge. Afterwards, he would always follow that up with an attack with lots of red circular telegraphs. During this pattern, there is a "cheese" strat whereby someone can drop a Scarecrow to taunt the boss. The reason for this is because the pattern following this is always going to be a mirror attack. Before he awakens as mentioned in the next section, his mirror won't have the gravity pull followed by the laser. He would just stand there with the mirror. If the boss is taunted by the scarecrow, he would aim the mirror at the scarecrow allowing for free DPS opportunity for a short time.

x180 Awakened Lauriel

At 180 bars of HP, Lauriel becomes invincible and flies up. He will do a series of attacks during this time, a line attack at each player, a gear shaped explosion and another line attack at each player. As the gear shaped explosion is usually closer to the inner circle, it is advisable to stay close to the inner circle to avoid getting hit by this explosion. These attacks will all deal massive damage if hit. If this was dodged successfully, he will then fly up and at this point, Lauriel will awaken. Once he lands, he will agro one player closest to him (usually, you would want the agro'd player to be the support) and disappear. Shortly after, he will reappear behind the agro'd player and perform the enhanced mirror laser attack.

At this point in time, Lauriel takes 90% reduced damage. Orbs will spawn all around the edges of the map. You will need to collect these orbs to deliver a damage buff to your allies to do normal damage. However, these orbs aren't activated to begin with. In order to activate these orbs, Lauriel will need to "attack" these orbs. Any one of Lauriel's attacks that hits the orb will activate the orb. Once activated, one party member can deliver the damage buff to the rest of the allies for the "light energy". Usually, the support is the one that will deliver the buff. This buff will last for roughly 2 minutes before expiring. Supports will need to keep track of these buffs and consistently deliver these buffs to the DPS players. Of course, if the DPS player is close to one of the orbs, they can also do the job of buff delivery.

TIP FOR SUPPORTS: During the initial mechanic, as mentioned above, as supports will generally be in charge of taking the agro for Lauriel, it is important for you to ping where you will have Lauriel teleport to so all DPS players stand around the area ready to grab the attack buff from the orb once it activates. Once you dodge all the red telegraphs and Lauriel flies up, you should stand in the middle to ensure that the agro will go to you. Then you will move to the orb that you had pinged. Once Lauriel appears, if you can turn Lauriel in a direction where his mirror hits the orb, that act alone will activate the orb so the DPS players can get the buff. However, should that fail, you should aim the laser at another orb as a backup in case the orb closest to your party didn't activate.

This may be a lot to take in at one time, so below is a video of the whole mechanic.

X140 Laser Stagger

Lauriel will teleport to the middle and begin a stagger check. This stagger check is slightly different from the stagger checks in previous raids. The goal is to use one of Lauriel's lasers and recharge (or overload as the game calls it) 4 times aiming it back to Lauriel to complete the stagger check. This is usually done in party order. Player 1 will touch one of Lauriel's lasers and point it in the direction that you want the laser to go. For example, once you touch Lauriel's laser and you want your laser to point down, aim your character down and after a few seconds, a laser will point from your direction down. You can also use auto attack to help aim the laser in the direction you want it to go. Once the laser has fired in the direction you want it to go, you will be frozen for the duration of the mechanic and a big aura will spawn around you. If anybody gets in contact with the aura, that party member will be frozen as well for the duration of the mechanic. So it's important to have a safe distance between each party member so that there won't be any accidents on getting frozen by accident.

In addition to the big aura, there will also be big void puddles that will also stun you for the duration of the mechanic if you step on it.

For this mechanic, there are slight differences between normal and hard mode. In normal mode, the void puddles and initial lasers will always spawn in the 1, 5 and 9 o clock positions. However, in hard mode, where the void puddles and lasers spawn will be random, so it is important to coordinate with the party to adjust accordingly.

x100 Orb and Sunburn

At around 100 bars of HP, Lauriel will move to the center. All players should move to the center of the map as there will be a donut explosion on the whole map with the center being safe. At the same time, orbs will be scattered across the map which will glow either black or white (memorize the white orb locations on your quadrant!) for a couple seconds and two locations (memorize the white orbs!) on the inner circle will glow white for a split second. Memorize where those spots are as it will be useful later in this mechanic. After the explosion, all players must go to their x3+1 positions (party number x3 + 1) and collect 5 orbs that was glowing white earlier. Be sure not to collect the black orbs as they will stun you and remove 1 orb stack. Below are pictures of the white and black orbs.

Black and White Orbs

If there are extra white orbs in your quadrant, be sure to let your other party members know in case they are missing some. In hard mode, there will also be ring explosions that will be indicated by red telegraphs, so be sure to dodge them as you're grabbing the white orbs.

After a few seconds, a shadow will appear in the first white glow spot that appeared earlier. Whether all party members have completed collecting the orbs or not, it is important to get in the shadow as Lauriel will use the artificial sun as a burn attack. Anyone who is not in the shadow will most likely die instantly (the burn damage does around 90k damage per tick). Make sure not to greed to collect the orbs if there is not enough time to collect them all before the first sun attack. He will repeat the sun attack in the second white glow spot as the second shadow will appear there. At this point, it is important that all party members have collected the 5 necessary orbs. Should any party members not have the 5 orbs, that party member will die after the mechanic is over.

Worthy of note is that after you have collected the 5 required orbs, there will be a sphere around your character which indicates that you are done collecting all 5 orbs. At this point, collecting any extra white orbs won't give you any extra stacks, but will still give you the eye of truth to allow you to see which orbs are white or black. The black orbs will also do no harm if you have already collected all 5 stacks.

x60 Clone and Stagger

At around 60 bars of HP, Lauriel will teleport to the center and go into DR (damage reduction). He will then spawn 2 different types of glyphs and clones along the edges of the map. One type of glyph has symbols on it and the other doesn't. Below are pictures of the two different glyphs.

No Symbol GlyphSymbol Glyph

The goal of the mechanic is to ping all the glyphs that have the symbol as indicated above (the picture on the right). In one of these pings in your field of view, one of them will be a Lauriel clone. You must stagger that clone to gain a shield to avoid the wipe attack. Keep in mind that there are multiple Lauriel clones that will have a stagger check when you walk near it, but only ONE clone will be the correct one. The other Lauriel clones will only stun you when you stagger them. To summarize, everyone will have THREE symbol glyphs to ping. The majority of the pings will be on the same glyph except one where someone will ping to a Lauriel clone and that's the one that you must stagger. Pay attention to the minimap to see which of your party member's pings are pinging to a Lauriel clone.

After x60 Mech

After successfully completing the x60 mech, from here on out, it's just a battle from 60 to finish. However, there are a couple of things to keep in mind. As seen in the cutscene, Lauriel once again grows stronger and he now has a buff that allows him to deal more damage as the fight goes on. He will start to gain "Punishing Strike" stacks which will increase his damage. So if there are any dark grenades remaining in your party, it is advisable to use it here to finish the fight before he starts one-shotting your party. Furthermore, he will also periodically target one party member and use the mirror laser normal pattern COMBINED with the sunburn mech that was described above at 100 bars of HP. Lauriel will activate the sun burn attack first coupled with the mirror gravity pull and then once the sunburn attack ends, he will fire the laser. As this can be a tricky pattern, we will go through some ways to avoid getting dying to this pattern. All players should go inside the shadow to avoid the sun attack. However, if you are confident that Lauriel is targeting you for the mirror gravity pull, you could also move out of the shadow and use timestop so that everyone else in the party can just safely move into the shadow without the worry of getting pulled.

The first method is the timestop method which is the safest method as it gurantees that you won't be hit by the sun burn attack. Lauriel will still pull you in even with timestop however. After the gravity pull, dodge the laser afterwards. The timing for the timestop is the moment when you see the purple text "Intense Gaze".

The second method is the spacebar method. This involves using spacebar the moment that Lauriel begins to pull you in. Using the spacebar while Lauriel pulls you in will prevent you from the getting hit by the gravity pull. However, after using spacebar, you should still move to avoid any potential incidents of getting pulled again by standing still.

Normal Patterns

In this section, we will go over the normal patterns that Lauriel does.

Lunge Slash to Large Circular Explosion or Line Attacks Lauriel will lunge forward and slash, which will either do a circle explosion indicated by a large red circular telegraph or red line telegraphs. Lauriel always starts off the fight with this pattern. Below is the line attack variation. This is the variation with the circle explosion.
Mirror Laser Lauriel will target one player and disappear. He reappears behind the targeted player with a mirror that has a gravity pull followed up by a laser afterwards. Before he awakens at 180 bars of HP, the mirror will not have the gravity pull or laser. This is one of the most important patterns to note as he uses this pattern quite a bit especially after 60 bars of HP, he will combine this with the sunburn mechanic discussed above.
Scatter Bomb Lauriel will shoot out multiple orbs resulting in massive red telegraph danger zones with the center being narrowly safe (aside from being far from the boss).
WIFI Lauriel will swipe his sword creating explosions that resembles the WIFI logo. To dodge this, you can spacebar through one of the explosions. This is also the main pattern that will have a high chance of activating the buff orbs.
Shackles Lauriel spins around and targets one player with a cone shaped pattern that follows the player. Then he also sends out three shackles that will follow any player that's nearby. Should any player get hit by the shackles, they are stunned for the duration of the pattern. Any players who are stunned get pulled in and large explosions will appear on players who are shackled. If the explosions happen to be layering on top of one another, those on ilevel usually won't survive that explosion, so it's important to keep dodging those shackles.
Lines Lauriel will spawn lines to each player which after a few seconds will have line explosions 3 times which explodes inwards. Therefore, to avoid chaos, it's important to have these lines at the edge of the map so that the line explosions can be controlled. After, Lauriel will do an untargettable slice is easily dodgeable.
Triangle Trouble Lauriel will spin and create a triangle shaped explosion which leaves a triangle shaped mark where if you step on it, you would be suppressed (slowed by quite a bit) for a couple of seconds. He will then target a random player with a line that does a three-pronged attack followed by multiple line explosions that go from inside the triangle outwards.
Arrow Shower Lauriel will fly up and start showering the field with lasers. Avoid the red telegraph attacks. Getting hit by the arrows will increase the laceration stacks which increase the amount of damage taken.
Arrow Shower Version 2 Each player will have a rectangular box around them that can spawn arrow showers. At the same time, Lauriel will target one player and fire arrows at that player as well. All of these arrows can increase laceration stacks. So it's important to manage these arrows properly. However, should these arrows be managed properly, it can be a great DPS opportunity as the boss will stand still for a long time.
Bind Lauriel will summon multiple circular binds where if hit, it will bind you and the more bind stacks you get, the longer you will be bound for. In most cases, most parties will cheese this by having the support awaken here and DPS players will do free DPS. Afterwards, as noone would have dodged the binds, everyone would be bound. Before getting bound, the players with the fire grenades will use it on all party members to have the fire grenades free the party mates with the bind. The main reason why you throw two is because the person that threw the fire grenade doesn't benefit from their own grenade.
Gears and Ring Explosions Lauriel will try to grab a player, indicated by a blue telegraph and depending on whether a player was grabbed or not, the initial explosions are different. If no one was grabbed, the initial explosions are ring explosions. However, if someone was grabbed, the explosion will be indicated by a gear explosion (as shown in the video below). Afterwards, there will be a series of alternating ring and yellow gear shaped explosions. The gears will spawn under the players feet, and this pattern goes on for quite some time, so to maximize the DPS opportunity during this phase, it's important to put the gear explosions far from Lauriel and then walk inwards towards dodging the red and gear explosions. In normal mode, there will only be one gear that spawns under your feet. However, in hard mode, there are 2 gears.

Gameplay (not all classes are available as there are some that couldn't be found on Youtube. Should you have a video of the raid gameplay for a class not listed, please don't hesitate to let us know through the contact page.)

Warrior Class

Assassin Class

Mage Class

Martial Artist Class

Gunner Class

Specialist Class