This is the guide for the first gate of the Abyssal Dungeon Kayangel. The minimum item level for this dungeon is 1540 for normal mode and 1580 for hard mode. There are slight differences in mechanics between normal and hard mode and they will be listed below. This will be the first raid where the focus will be placed more on normal patterns versus mechanics. So pay special attention to the normal patterns down below.
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Auction |
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Kayangel Gate 1 (Normal) | - | 240 | 480 | 2000 | - | - | 1000 (Price of Box: 600) | - |
Kayangel Gate 2 (Normal) | 1 | 280 | 560 | 2500 | - | - | 1500 (Price of Box: 800) | - |
Kayangel Gate 3 (Normal) | 2 | 360 | 720 | 4000 | 15 | 4 | 2000 (Price of Box: 1000) | 3 orbs |
Rewards | ![]() |
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Auction |
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Kayangel Gate 1 (Hard) | 1 | 80 | 160 | 2500 | - | - | 1500 (Price of Box: 700) | - |
Kayangel Gate 2 (Hard) | 1 | 120 | 240 | 3500 | - | - | 2000 (Price of Box: 900) | - |
Kayangel Gate 3 (Hard) | 3 | 150 | 300 | 5000 | 5 | 3 | 3000 (Price of Box: 1100) | 5 orbs |
This gate has a re-occuring gate system where different party members will spawn lightning pools on the ground after a few seconds and the amount of time left before the pool drops is indicated in the debuff bar. This will be indicated by an eye on top of the players head. There are 2 versions of this eye. The first version will last until x30 bars of mech and after some time has passed, the second version of the eye will trigger (hard mode only). If you are playing this on normal mode, you won't have to worry about this second variation of the eye. If you have the pool, be sure to drop it as far into the edge of the ring as possible. Pools that were dropped in the outer edge of the circular map will disappear during the mechanic. However, if any of the pools are dropped in the rectangular part of the map, the pool will stay on the field for the rest of the fight which will make the fight much more difficult after the mechanic. Keep in mind that as long as more than half of the pool is outside of the rectangular part of the map, the pool will disappear. Below is a visualization of both versions of the eye.
We will now go in detail into the different eye variations. Although there are only two eye versions, there are actually 3 different types of pools that will spawn. The first type will spawn before the mechanic, the second type will spawn after the mechanic until x30 bars of health, which will then turn into the third type of pool (which again is indicated by the yellow eye instead of the red eye). Similar to above, the third pool after x30 bars of health is only applicable to hard mode.
The first variation of the pool that spawns provides an attack damage buff to anybody who steps into the pool for 8 seconds. This buff is also applicable to the boss as well should he step into the pool. For those who are progging this gate, it is important to keep the boss away from these pools to avoid having him gain an attack damage buff.
The second variation of the pool that spawns after the mechanic will electrocute and stun any players that step into the pool. Pools that have remained on the field from before the mechanic will turn into electric pools as well, so be aware of those pools. This is why dropping the pools as far out as possible is recommended to keep the map as clean as possible for the second and third variation of the pools.
HARD MODE ONLY: The third variation of the pool that spawns after x30 bars of health will have a circular blue telegraph that increases in size for a certain distance. Anybody caught inside the blue telegraph will be electrocuted and stunned, so be sure to stay away from the blue telegraph as it spawns.
Below are videos showcasing the three different types of pools that will spawn.
At around 55 bars of HP, there will be a small dialogue and the boss will teleport to the center while his clone destroys the outer circular edges of the map resulting in only the inner rectangular part of the map. From this point onwards, death by gravity is possible. The boss will then jump to the bottom part of the map and create an electrical field near the bottom that will stun and deal massive damage to anybody who comes into contact with it. At the same time, there will also be a downward current pushing you to the electrical field. The boss will also spawn lightning that runs down as well which stuns you should you come into contact with it. In hard mode, there will also be blue lightning travelling across the map which again will stun you as well and the current will pull you into the electric field. It is imperative that you dodge all of these lightning patterns to avoid getting dragged down into the electrical field at the bottom which will most likely kill you should you stay in the field for too long. While all of this is going on, the boss will target a random player and after a few seconds, throw a spear at the player. To dodge the spear, press space bar as the spear is thrown or travel downwards with the current to gain movement speed to dodge the spear. The boss will do this 4 times. Once all 4 spears are thrown, the mechanic is over.
As a note, the method I used in the video to help me dodge the lightning is to use auto move (shortcut is T on my keyboard). I would have the cursor all the way to the right so that my character moves to the right constantly to avoid being pulled down to the bottom. Another tip is when the cursor is on your character while you have the auto move active, your character will move in a circle in the same spot. This allows your character to stay in one spot also without getting pulled down to the electric field. However, these are just tips that I personally use. If you find anything that works for you, feel free to use those as well.
In this section, we will go over the normal patterns that Tienis does.